![]() ![]() So, I recommend Spot Hidden, Library Use, at least one social skill (Charm, Fast Talk, Intimidate, Persuade) and one combat skill (Fighting Brawl, Firearms Handgun, Firearms Rifle/Shotgun). My games are mostly investigative though eventually there will be combat. Where do you put skills? It depends on what your game focus is. You should rely on your party composition to cover any knowledge / skill gaps. It is better to have 5 skills at 50% to 75% than to have 20 skills at 20% - and complain that they can't succeed in anything. ![]() I enforce a 75% cap on starting skills (p.49 Keeper Rulebook, A Cap on Starting Skill Values - optional rule). The main thing when buying skills is to put skills that you think you will use and be an expert in at or above 50% and have one or two key skills near the max of 75%. ![]() Dholeshouse also doesn't roll the random backstory entries (p.39-45, Keeper Rulebook). The application also rolls your Luck, but doesn't set it on the character sheet, so you just need to take of note of it and set it when you save the character sheet as a PDF. I use the random die roll method and yeah, if the stats are horribly low, I just hit the reroll button. I've been playing Call of Cthulhu for years, so I get surprised when someone asks about character generation. ![]()
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